4 retreating US soldiers have found themselves amongst a filthy Nazi Zombie horde, born of evil experiments of the Third Reich.
Hill 400 (Offensive)
2x Commanders (referees)
3x Media officers in Armour Squads
No Communications allowed
2x INF Squad (12 players maximum):
- No mines, satchels, bazookas. Grenades permitted.
2-6 INF Squad:
1x SL (any class)
5x Rifleman (any class)
- Smokes are permitted, but NOT to be thrown onto the road itself.
US must make it to the Evac point by the end of round timer (15 min)
They must enter the truck and drive off to win
Even if only one player makes it to the truck, US wins.
End of round timer signified by bombing runs on main road.
No respawns for US forces.
Once all US forces are eliminated, Germany wins.
US forces must remain on main road, not capture any points and not eliminate German spawns.
Zombies can roam anywhere on the map.
Zombies have infinite respawns
Zombies must use melee and smoke grenades only
German forces can communicate and work together to eliminate the Allied Squad
Any use of weapons other than shovel will mean Germany forfeit
Germany shall line with 8x Garrisons and OPs in strategic locations near the road in columns C-F.
Spawns shall be placed far enough from the road such that they are not locked out be US forces.
‘Warning’ proximity is OK.
No spawns in US lines, but the zombies are free to move
US shall position their OP at the starting point BUILDING as shown on map.
US shall position a transport truck at Evac point as shown on map.
Game can be started once all spawns are placed, players are spawned in (both sides) the referees will begin a countdown.
The commander will capture the first point and this signifies the start of the match.
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